Capcom announces new mega man x mobile project, dive

This isn"t a complaint about touchscreen controls in retro games. It"s much worse.

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Sam Machkovech - Jan 5, 2017 2:đôi mươi pm UTC


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In the wake of the NES Classic"s holiday sellout across North America, another beloved "80s gaming property, Mega Man, offered a major nostalgia trip this week. The series" first six NES games rolled out on Wednesday for both iOS và Android, with each classic game costing a mere $1.99.

Sadly, the ports are so bad that even $2 a pop is asking a lot.

Capcom di động itself published a series of trailers for the games after they appeared on mobile storefronts, & those trailers looked iffy, mostly thanks lớn choppy framerates. Sadly, those weren"t due lớn a bad capture; that"s actually how the games run. All six games currently appear khổng lồ run at inconsistent frame rates, typically 30fps or less, which is brutal for a classic series that relies so heavily on precise jumps & tricky enemies.

Worse, on iOS, the games" iconic songs have been butchered by apparently broken sound emulation, with many tones sounding entirely off-key and running at the incorrect tempo. I spent $2 lớn confirm the poor performance in Mega Man 2, the most iconic of the games. The visual refresh was as bad for me as it appears in this direct-feed clip from Dutch gaming writer Daan Koopman. However, I was also able to lớn confirm that the Android version has better sound reproduction, at least while running on an HTC 10.


None of these issues have sầu anything to lớn vì chưng with the ports" touchscreen controls, which most retro gaming fans will insist can never compare khổng lồ the feel of tactile buttons. However, the port even manages khổng lồ bungle this up, because the new sản phẩm điện thoại games" "auto" fire option doesn"t seem khổng lồ work (you"d assume it would make Mega Man automatically fire his default blaster while jumping around, yet it doesn"t). I would have sầu appreciated the devs getting this right, as it would make the emulated touchscreen buttons a little more tolerable, especially in enemy-filled levels like MM2"s Air Man stage. Between that và the dodgy frame rates, the current Mega Man Mobile ports are nigh unplayable.

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Each Mega Man port requires over 45MB of data to lớn emulate games that originally topped out at 256K, even though the graphics are running at their original resolution.

A Beeline to performance issues?

Most puzzling is that Capcom has actually ported a Mega Man game to lớn mobile platforms before—specifically, Mega Man 2, in 2009. That version had so-so controls but ran far better than this week"s releases. The seven-year-old port, of course, was designed for the iPhone 3G và 3GS, which have sầu a fraction of the processing power of today"s phones.

So, what gives? The issue may stem from Capcom turning its "Mobile" operation over to a company formerly known as Beeline Games. That Japanese developer"s trang chính page, which doesn"t mention work on the Mega Man series, contains a scant few crapware games, including a licensed Ghostbusters puzzle game, & nothing in the way of ports from classic systems.


What"s more, Beeline"s site has clearly not been built out for the company"s rebranding under the new Capcom mobile name, as evidenced by a zombie "contact" page that reads, via Google Translate, "This website is closed due lớn website relocation. We will automatically move lớn the new site below." The listed URL in that case is capcomdi động.com.

Capcom Mobile"s Twitter account, along with Capcom"s primary blog, have sầu yet to respond khổng lồ users" complaints. Since multiple trailers were uploaded with choppy frame rates, it"s hard to lớn believe sầu that the developer is unaware of the issues. We have reached out to lớn Capcom for phản hồi, and we will update this report with any response.


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Sam Machkovech Sam has written about the combined worlds of arts & tech since his first syndicated column launched in 1996. He can regularly be found wearing a mask in Seattle, WA. Email sam.machkovech