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Legendsary

Growing up, watching X-Menwas a must for me. As the little porker I was, shunning daylight and exercise for the warm glow of my television set, I never missed an episode. I watched every damn adventure. All 76 of them, even the shitty ones. For the longest time, the X-Men were my favorite superheroes until Bryan Singer got his hands on the franchise and slowly started to make me fall out of love with them.

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The movies may be of mixed quality, but that cartoon was frickin’ excellent. Though, in retrospect, it was also cheap as fuck. Really, one of the cheapest looking cartoon series from my youth and I used to watch the Teenage Mutant Ninja Turtles.

Gaming has almost always been pretty nice to my favorite Marvel team. Sure, their NES game was garbage coated garbage marinated in garbage-sauce, but that X-Menarcade beat’em up kicked balls and ass. When X-Men vs. Street Fighterfirst appeared at my local arcade, I pumped a fist full of quarters into that bitch. It was great, but nothing could compare to my absolute favorite X-Men game and overall favorite Marvel title: X-Men Legends.

Developed by Raven Software, Legendswas the first X-Mengame that really made me feel like I was part of a superhero team. Every other game I was just controlling one character, but here I was in charge of a group of four. Even if the story was built around the forgettable Magma, I absolutely ate up watching my chosen heroes team up and beat down hoards of identical enemies, Sentinels and ultimately, Magneto. It and its sequel Rise of Apocalypseare still, in my opinion, the only games to absolutely nail the X-Men. And though the formula blew up with the Ultimate Allianceduo of titles, I preferred the smaller, more focused cast of characters found in the Legendstitles.

It’s a great frickin’ action RPG and I wouldn’t mind seeing Activision talk Marvel into letting them make another one and not just one featuring figures from the MCU. It would certainly take the terrible taste of X-Men: Destiny out of the mouths of X-Men fans.

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Rich Meister

As far as Marvel games go,Spider-Man games have always held a special place in my heart starting of course with the old Activision PlayStation game. Eventually, the wall-crawler would star in a multitude of open world games, but the one that stuck with me the most was Ultimate Spider-Man of the PS2.

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I love the Ultimate universe and this game nailed that cel-shaded look and jumping between playing as Spidey and Venom was a dream come true for a little nerd like me. The game didn’t just have an amazing open world, it also made use of plenty of Marvel Comics characters. My favorite probably being a bar brawl between Venom and Wolverine.

One can only hope Insomniac’s upcoming Spider-Man game lives up to the character’s video game lineage.

Josh Tolentino

It’s weird, but I can never remember any Marvel games until I’m called on to recall them specifically, at which point I once again am amazed by just how many there have been.

Unlike the movies, or with WB’s work on landmark titles like the Arkhamseries, Marvel doesn’t really have a game-based shared universe. Everything from Avengers Academyto Marvel vs. Capcomappears to live in its own little pocket of the multiverse. On the one hand, that’s made for a diverse and varied lineup of titles to enjoy. On the other hand, few end up truly memorable.

Weirdly enough, I’m kind of hoping that Telltale’s attempt at doing things, starting with the Guardians of the Galaxyseries (our review of the final episode is coming soon!) can blossom into something bigger. A “Telltale Marvel Universe” of sorts might be really cool to see, especially considering that their take on the Guardians is probably my favorite depiction of the team so far. I wonder what they’d be able to do if given the X-Men, Spider-Man, Iron Man, or even some weird off-shoot title like Hawkeye, Mockingbird, or Black Panther?

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Notice what games are not listed here. That’s right, there isn’t a single Marvel LEGO game. Hint, hint, Marvel and Disney.

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